Written by Brian K. Vaughan
Illustrated by Cliff Chiang
Colors by Matt Wilson
Letters and Design by Jared K. Fletcher
Image Comics
Where were you on November 1, 1988? Me, I was 12 years old, in 8th
grade, growing up in the Boston suburbs, and not particularly enjoying
middle school (we called it junior high school back then). A few weeks
earlier (October 7), I had been to my first rock concert (AC/DC with
opening band Cinderella, it was a hell of a show) at the old Boston
Garden. I was probably tired from the night before when I went trick or
treating for the last time (I believe I was a zombie). One week later
(on November 8) I attended the concession speech Mike Dukakis (The
Duke!) gave on losing the 1988 presidential election.
I mention all of this to put Paper Girls #1-3 into context for me as a reader. This is a comic series that feels literally designed for me to enjoy it. I wasn't a girl, and I never delivered papers - but the world that these characters come from, that was my world. And it's wonderful to see it captured in a comic. So, before I dive more deeply into this book, let me just get out of the way the fact that I love it. I think issue 1 of Paper Girls is the strongest debut issue I've read on a comic in a long time (and happily that excellence continues and deepens), and I think it's Brian K. Vaughan doing what he does best, which is to use the trappings of genre (in his case, 80's period setting, science fiction and fantasy) to tell a profoundly human, character-based story. Also, be assured that the appeal of Paper Girls does not just rest on the nostalgic feeling that it conveys. Nostalgia can only get you in the door, it's not enough to keep the reader engaged. Thankfully, this is strong world-building and storytelling from the ground up, in the best tradition of Saga and Y: The Last Man.
Paper Girls begins with a vivid, dramatic and violent dream sequence that introduces the main character of Erin and tells us a lot about what we need to know about her. This is masterful storytelling (Cliff Chiang and Matt Wilson are in top form) from the entire creative team (including wonderfully evocative and emotional lettering and design from Jared Fletcher), as this seemingly disjointed dream sequence introduces the point-of-view character, sets the time period, and establishes Erin’s personality and her priorities. It's exposition that doesn't feel like exposition (in addition to being a sequence that feels completely different from the color palate and scenery of the rest of the story). As Erin awakens we see that it's November 1, 1988 ("Hell Morning") and she needs to get up early to deliver papers. Some of the older trick-or-treaters are still out and about and it's generally a bad morning to have to be up early (4:40 am).
Erin heads out to deliver papers and then meets three other paper girls, KJ, Tiffany and Mac (short for Mackenzie, the legendary first paper girl). From there, things start to get weird, and then over the course of the first three issues of the comic they get even weirder, more intense, and raise a lot of questions that aren't yet answered. I don't want to say too much about the specifics of it, except to say that the story gets big and strange and packs in a lot of interesting ideas and possibilities, sooner than you might expect.
So I'm relieved that thus far nobody is walking around looking like someone out of Miami Vice or wearing legwarmers, a Thriller-era Michael Jackson jacket with zippers, or something similar. By 1988 the fashion had changed and gotten slightly more subtle and muted, and looked almost like what people were wearing in the early 1990s. I thought the book We Can Never Go Home (published by Black Mask) similarly got this era right. The presentation and design (by Fletcher) of Paper Girls from the front cover really sets the scene and evokes the late 1980's as each cover is one bright, striking color that wouldn't have been out of place on a magazine or poster in the 1980's, with a little splash of some other color. The font choice also feels very era-appropriate. Each of the girls embodies a different fashion trend (in clothes, shoes and hair) which says a great deal about their distinct personalities; they're all complex, interesting characters, but the deliberate, specific choices made by Chiang help give the girls a basic outline.
Paper Girls is a great homage to a world gone by. It's also a great homage to movies from that era (70's and 80's) like E.T., Close Encounters of the Third Kind, The Goonies and Stand By Me, and other more recent movies about that era such as Super 8 and Donnie Darko (which involved time travel, weird phenomena and was set in 1988). Through the first issue, my (as it turned out, ill-founded) concern was that this was somehow simply going to be a nostalgia trip. It does absolutely evoke that for me, including by making me sad as I miss things from my childhood. Nostalgia is meant to make you sad and wistful for a place and time gone by, and that mission is accomplished (particularly in the first issue of the story). Nostalgia is also meant to evoke other entertainment (such as the movies I mention above), but thankfully Paper Girls is not just a pastiche or homage. If this was just some sort of trip down memory lane that would be nice, but it wouldn't sustain a book. I'm happy to say that after 3 issues this book gets intense pretty quickly, and while the late 1980's is the setting, this story isn't about the late 1980's. It's about 4 girls getting in way over their heads and dealing with what comes their way, with as much smarts and resourcefulness as they can muster as everything around them goes to hell.
In addition to being like Saga in that it has gorgeous, evocative art, this book shares another similarity with Saga in that the reader can connect immediately with these characters on an emotional level. They feel like real, recognizable people, as opposed to We Stand on Guard (also written by Vaughan and illustrated by Steve Skroce) which is a really engaging story, and a lot of fun, but feels less focused on the characters emotionally (at least for the most part). Paper Girls doesn't start as an action-packed story but it absolutely gets there. The first issue takes its time by introducing the characters through dialogue and interaction; we see who they are such that by the time the action heats up, we've got a real sense of who these girls are.
If you enjoy intriguing science fiction mysteries with great, naturalistic dialogue and characters you'll quickly grow to like, told with striking, gorgeous art, then Paper Girls is the book for you. If you don't like those things, well, I'm sorry.