
Written by Nathan Edmondson
Illustrated by Konstantin Novosadov and Anthony Hope Smith
Colors by Konstantin Novosadov and Stefano Simeone
Lettering by Jeff Powell and Joe Distefano
Image Comics
I still remember a scary dream I had when I was a little kid. The details of the dream escape me, but I was in a house and there were people there and they had heads but blank spaces where their faces should be. Almost 35 years later, the idea of heads without faces still scares the bejeezus out of me (I'm looking at you, Eternal Sunshine of the Spotless Mind). That's the power of dreams. You know, on an intellectual level, that they're not "real," but that's irrelevant when you're in them, such that when you wake up from a bad dream it's hard sometimes to remember what's real and what isn't.
For a long time, fiction has played with the idea that there's more to our dreams than just the brain processing information. Often there's a sinister element to stories involving dreams, or the idea that dreams are the gateway into a hidden world; it's frightening to think that your mind is doing things beyond your control, or that it holds secrets that elude us during our waking hours. The Dream Merchant plays with these ideas in an interesting way, and is a haunting, compelling fantasy story in which dreams are a window into a secret world, and a hidden history.

One night, Winslow is awoken from a nightmare to find Anne walking in the hallway; they are confronted by three strange, shrouded figures that only somewhat have the outlines of people, and Winslow knows these creatures from his recent dreams. Winslow and Anne make a run for it, aided by a mysterious figure we've seen before.
Winslow and Anne make it onto a train as stowaways where they are eventually met by this figure. They end up off the train (by jumping, not the safest way to do it), and the man explains that he is not a man at all, he is known as the Dream Merchant, and he is an alien like the figures (known as Regulators) that have been chasing Winslow. The Merchant, who has personal reasons for crossing the Regulators, explains the power of dreams as something that can transcend time and space.
Winslow's dreams, the ones that have plagued him his while life, are a window into another world, one in which the aliens (who had given up on humanity) scheme to return and take over--and they don't want anyone threatening their plans. Winslow and his knowledge represent a threat, and so they want to destroy him.
Winslow and Anne make it onto a train as stowaways where they are eventually met by this figure. They end up off the train (by jumping, not the safest way to do it), and the man explains that he is not a man at all, he is known as the Dream Merchant, and he is an alien like the figures (known as Regulators) that have been chasing Winslow. The Merchant, who has personal reasons for crossing the Regulators, explains the power of dreams as something that can transcend time and space.

The Merchant tries to teach Winslow about how he can control what in his dreams, and how he can hide. Winslow needs to learn how he can take back control of his subconscious, but it won't be easy. Winslow falls asleep and travels in his dream (he's now able to physically travel to another pace while dreaming) but the Regulators are there to attack him and kill anyone foolish enough to help.
Just as things look bad, he's rescued by the Merchant and Anne, and Winslow tells them that the invasion is happening now. The current issue shows the beginning of the invasion, which of course starts in a small town. The FBI and Homeland Security are no match for the Regulators, and Winslow understandably just wants to give up but Anne rejects this and compels him to do something. Meanwhile, Winslow loses a key ally and things begin to look pretty grim indeed as the most current issue finishes.
Just as things look bad, he's rescued by the Merchant and Anne, and Winslow tells them that the invasion is happening now. The current issue shows the beginning of the invasion, which of course starts in a small town. The FBI and Homeland Security are no match for the Regulators, and Winslow understandably just wants to give up but Anne rejects this and compels him to do something. Meanwhile, Winslow loses a key ally and things begin to look pretty grim indeed as the most current issue finishes.

Throughout the story, the coloring helps to set the mood. Everything, even the scenes taking place in the real world, has a "dream-like" setting, as if reality itself still has a bit of unreality to it. The colors throughout the series are typically dark (not surprisingly, given importance of dreams and sleep as themes) and haunting. Winslow's dream of the alien world is gorgeous, unsettling and feels genuinely otherworldly. The tall, rocky spires and weirdly dark, pinkish skies feel haunting and compelling; it's no wonder that this world feels more like being awake to Winslow than his "real" life.

Dream Merchant plays with genre tropes in creative ways. It makes it clear that, notwithstanding many popular stories (Star Wars, Harry Potter, The Matrix, etc.), finding out that you're different and ostracized for the same reason that you're "the savior" - well, it won't necessarily make your life any better. You've got the young man who discovers that his curse is really a window into secret knowledge, there's a relentless enemy, a wizened mentor, a romantic interest that also serves as a common sense-real world grounding force.

However, Winslow has a very realistic, human reaction to this. He's been told his whole life that there's something wrong with him, that he's disturbed, or crazy or delusional. But, all of a sudden, everything he vividly saw in his dreams has been proven to be true, and he's been thrust into the role of "the one" or "the savior." And oh by the way, your life is in danger and your crazy dreams are the only thing that can save the world. Winslow's reaction to this change in circumstances (confusion, fear, interest) feels realistic for that situation (and a smart commentary on hero tropes). Imagine being told that everyone who told you that you were delusional was wrong, and those dreams (that have been a curse to you) are the key to saving humanity. At certain points Winslow wants to do something to stop the invasion and be the hero, but he's understandably afraid and after a while he just wants to run away. Nothing in his life has ever prepared him for the idea that he needs to be the hero and save the day.

It will be interesting to see how the story concludes in the final two issues. The idea of our nightmares coming from hidden memories of an alien world is a great one, and this is a haunting, compelling story. For a compelling look at heroes, dreams, coupled with gloomy, memorable art, The Dream Merchant is worth a look.