August 30, 2014

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SPX Spotlight 2014: J.T. Yost and Birdcage Bottom Books

Welcome to another entry in the 2014 SPX Spotlight series!  For the next month, Panel Patter will be highlighting creators and publishers who will be at one of the best conventions, the Small Press Expo.  You can check out all of Panel Patter's spotlights for SPX from both this year and prior years here.

Whether it's adapting his dreams (often featuring Snoop Dog), creating stories for unrelated pieces of ephemera, or coming up with some strange little bits of fiction, mini-comics creator and publisher J.T. Yost is someone who's new to me but fits right in with the style, concept, and artwork of many of the folks we feature here on Panel Patter.

Mr. Yost's possibly best known for the Snoop Dog dream comics, which definitely stand out, given their use of the iconic imagery from Charles Schulz's Peanuts. It's a great, eye-catching visual, even if the dreams themselves don't have much to do with Charlie Brown and company.

In two collections, the first which deals exclusively with Snoop Dog Dreams (in which he's everything from a pal on a trampoline to an art teacher), and the second that branches out to other dreams, Yost shows just how ridiculous dream logic can be yet by playing the artwork straight, he also lets us experience the dream as he felt it--with everything real and perfectly normal. There's no exaggerations or bubbles or other things we typically associate with dream drawings.

It's an interesting approach, but it works well. With Yost's ability to set the background of the dreams and characters who look like their real-life counterparts, changing only as the dream changes them (like Snoop getting a Richard Pryor moustache for no good reason), it's a lot of fun to get inside the creator's head--literally--and see what's on his mind.

If you're wondering why the creator dreams of Snoop, by the way, we get the details at the end of the first mini. Young J.T. had a friend who took him to a party, and with the exception of getting into Snoop's music, it didn't go so well. It left an indelible impression that created a lot of dreams over time. (I can relate to this, as I often as a child found myself dreaming up scenarios in which I had a more caring father who acted like me.)

In addition to the dream work, Yost also created a series where he imagines stories based on found writings, gathered by himself and others. He uses them as a spring board to tell a story that we eventually come to realize is interlocked in the Losers Weepers series. It's such a great concept--how often do we come across things and wonder where they came from? A note left on a bus seat, a piece of paper with the words "I luv you" on it, the "you took my bike" poster up on the utility pole--we encounter them every day. Yost takes a bunch of these, completely unrelated objects, and turns them into a really depressing narrative with characters so bad he actually has a disclaimer on the work!

It's justified, because one of the found objects, which appear to be song lyrics or a poem that would make the brashest, homophobic sailor blush, is brutal to read. In the context of the character Yost uses for this one, though, it fits perfectly. Later, a disturbed child is crafted to incorporate a great essay he found in a trash bin, while a prison letter thickens the plot. All the while, Yost sets the stage by giving us background images that are detailed enough to create a world, something we also see in the dream comics and in his short work.

No matter what the comic, Yost has a good sense of timing and what the best image is to draw for the story he wishes to tell. The dream sequences focus on Yost's dream self and Snoop Dog, for example. The Losers Weepers settings are commonplace areas--a grocery store, a club, a slightly disheveled home--with the characters moving around in them. I really like that key idea, too--moving. They don't just talk at each other, spouting the lines from the objects. They're sitting at tables, cleaning out cabinets, or acting out in ways certain to get them in trouble. The reader's eye is always on the move, with plenty to focus on. It's good work, and I'm glad to have a chance to read some of it in time to recommend it to those headed to SPX this year.

Yost isn't just a creator, however. Like Box Brown, Neil Brideaux, and others, he also publishes some other folks, too. He's published several anthologies, including Cringe, which features Jeffrey Brown, Cara Bean, Box Brown, and many others as well as Digestate that has Sam Henderson, Kevin Canon, L. Nichols, and Josh Bayer, just to name a few. Loud Comix is a series of minis mixing music and comics, something anyone who's a fan of Ken Eppstein should definitely check out. Hopefully, there will be some reviews of these comics coming up in the near future.

If you're looking for some innovative comics ideas done well, check out Yost and see what you think. I bet you'll be happy with what you find. I know I was!

Can't make SPX? Find J.T. Yost here on the web.

August 29, 2014

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SPX Spotlight 2014: Alec Longstreth Intro-View



Welcome to another entry in the 2014 SPX Spotlight series!  For the next month, Panel Patter will be highlighting creators and publishers who will be at one of the best conventions, the Small Press Expo.  You can check out all of Panel Patter's spotlights for SPX from both this year and prior years here.

Another of Guy's SPX intro-views!

One of the people I am most excited to meet at this year’s SPX is one of my favorite creators, Alec Longstreth. Alec has spent the last 12 years writing Phase 7, a minicomic series full of short stories (and one long one), autobiography, sketchbook tidbits, and general reflection on life that is always beautiful and inspiring. This year, he released the hardcover collection of Basewood, a book that took over ten years to write and draw, and easily the best graphic novel I have read this year. And, as an added bonus, he just released Phase 7 #020, all about the making of Basewood which includes a rock opera adaption (that you can listen to for free on Bandcamp). I got to ask Alec a couple of questions as a warm up and preview for SPX.

Guy Thomas: What are your favorite comics to read?


Alec Longstreth: For the last couple of years I have really enjoyed tracking down and reading Carl Barks's entire body of "Disney Duck" work (over 6,000 pages of comics!).  I read those stories as a kid and really enjoyed them, but rereading them now, as a cartoonist, I can really appreciate the craft that went into them.  In my opinion, Carl Barks is the greatest cartoonist that ever lived.  Thank god Fantagraphics is finally getting his work back into print in the United States.  I hope they can make it through all 30 volumes without any problems.

Thomas: What are you working on right now?


Longstreth: I'm currently wrapping up issue 19 of my minicomic, Phase 7.  It's the third part of an autobiographical trilogy I'm calling "Weezer Fan" all about my favorite band.  In part one I fell in love with Weezer's music.  In part two I went to my first ever rock concert, to see Weezer in 1997. In part three I eventually end up working for the band, to draw some tour posters.  I get to go backstage and pour my heart out in Rivers Cuomo's face, which was a pretty important moment in my life.  I'm working my fingers to the bone trying to get this book done for SPX.  If the timing works out, hopefully I'll have it at the show!

Thomas: What can we expect to see from you at SPX?


Longstreth: I'll have copies of my 216-page, hardback graphic novel Basewood as well as Phase 7 #020, which is a companion volume to Basewood.  It's got a 44-page "Making of Basewood" section and also a rock opera reinterpretation of Basewood which I wrote with my extremely talented composer friend Andy Hentz.  It comes with a CD of the album (as well as a digital download code) and all the lyrics!  I'll also have the Weezer Fan issues of Phase 7, and six issues of Drop Target, a pinball fanzine that I co-publish with my buddy Jon Chad. Issue six, the "Design" issue, is hot off the press!  Lastly, I'll have some copies of my wife Claire's zine Terrible Movie Nights.

Look forward to a longer interview with Alec Longstreth after SPX, right here on Panel Patter!





August 28, 2014

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SPX Spotlight 2014: Tom Scioli and Transformers vs. GI Joe #1 and #2


Welcome to another entry in the 2014 SPX Spotlight series!  For the next month, Panel Patter will be highlighting creators and publishers who will be at one of the best conventions, the Small Press Expo.  You can check out all of Panel Patter's spotlights for SPX from both this year and prior years here.

Transformers vs. GI Joe #1 and #2
Written by Tom Scioli and John Barber
Art, Colors and Lettering by Tom Scioli
Production by Chris Mowry
IDW Publishing

Comics based on licensed properties are like the Rodney Dangerfield of comic books. They seem to be the frequent target of certain outspoken comics publishers, and don't get as much respect or critical acclaim (notwithstanding the fact that people love comics such as those based on My Little Pony, Star Wars, and many others). But as you can see from this new limited series, in the hands of a talented creator like Tom Scioli, any premise can be made to work, creating a series that makes for an unlikely-but highly recommended-SPX Spotlight.

I'd love to tell you that my very first comics were some groundbreaking Alan Moore book or some rare underground indie book that was a critical darling, but they weren't. The first comics I ever loved reading were Transformers and GI Joe (tied in with toys and TV shows) and Secret Wars (a story written to sell toys). But here's the thing - as an 8 year old, all I wanted were fun comics with cool action, and these comics delivered that in great measure. More importantly, they got me into reading (all sorts of) comics.


When I heard Tom Scioli was going to be working on a Transformers vs. GI Joe comic book, I knew I had to take a look. You (hopefully) know Scioli from his work on Gødland and American Barbarian. If not, know that Scioli is a master of Kirby/Starlin-style science fiction and superheroic craziness; Gødland is an homage to cosmic comics such as The Eternals or the Fourth World, and American Barbarian feels sort of like Kamandi crossed with Captain America, where the main villain has tanks (yes, actual tanks) for his feet. I wondered what it would be like for him to bring his unique design sensibility to licensed properties such as Transformers and GI Joe. I needn't have worried. Transformers vs. GI Joe (story by Scioli and John Barber, art by Scioli) is a gorgeous, intricately detailed, action-packed comic that has 8-year old me doing back-flips. There's an aspect of nostalgia here, but in just a few issues Scioli creates a unique aesthetic for this book which is completely engaging.

The story starts with a #0 issue (from Free Comic Book Day) which is available on ComiXology. That issue begins with Decepticon Starscream (the one who was always trying to overthrow Megatron) chasing Bumblebee (the little cute one) from their home planet of Cybertron all the way to Earth. They land in the middle of a firefight between GI Joe and Cobra; during the course of that firefight the Cobra Commander (with the mirror mask) shoots Snake Eyes (badass ninja guy, never takes off his mask).


Issue #1 begins with General Flagg (one of the leaders of GI Joe, who feels like a character right out of Dr. Strangelove or Apocalypse Now) visiting Snake Eyes who has been living alone in the woods since he was injured in the fight with Cobra. The story then jumps to a (extremely entertaining) battle between the Joes and Cobra in the middle of downtown Springfield USA. The Cobra leaders make their escape and talk of their plans for the coming darkness. The Joes return to their secret base, where they discuss what appears to be an asteroid on a possible collision course with Earth. The object is transmitting its true name - Cybertron!

The Joes remember their brief initial encounter with the robots, and plan to roll out the "welcome mat" to the invaders, and the story next moves to the top secret location known as "Area Zero" where the Joes have (without exactly knowing what they are) displayed the Autobot and Decpticon symbols.  Three ships (who we know to be Soundwave, Shockwave and Starscream) land, and the Joes provide a friendly greeting but (not surprisingly) things go south quickly, as fighting ensues. Thankfully, GI Joe has a plan which involves a giant space laser (named the "Colton Bolt" after General Joe Colton, the legendary founder of GI Joe). This helps them overcome the Decpticons, and by the end of the first issue a group of Joes make their way to Cybertron aboard their shuttle, to take the fight to the robots.


Issue #2 begins with the Joes that have made it to Cybertron. They detonate "green bombs" that immediately cover the ancient Autobot capital of Iacon with plants. They then take the fight to Trypticon (which is, of course, the capital of the Decepticon empire and also transforms into a giant dinosaur), and engage the Decepticons in battle. They hold their own, even when the Constructicons show up and turn into Devastator (which some of us really wish we had had as a kid).  Some of the Joes are captured by the Decpticons but ultimately freed by clever deception by the Autobots (and taken as the Autobots' hostages, since from the Autobots' perspective they appear to be a hostile invading force), and the other Joes (who've set themselves up in now-grassy Iacon) snag themselves a prisoner of their own, the Autobot Wheeljack.

In case you haven't guessed, this comic is an absolute blast. Barber and Scioli bring a lot of fun, silliness and humor to the story, while still respecting the source material. You can enjoy this book ironically or nostalgically, or you can appreciate it without any irony whatsoever. The story is straightforward - robots and humans meet, and combat, hijinks and misunderstandings ensue.  Also, rest assured, if you haven't read any other Transfomers or GI Joe comics, you'll be able to follow along, as this exists outside of regular continuity for either comic. There isn't a a great deal about any of the characters that you'll learn (this is not a deep psychologial exploration of the horrors of war), but the dialogue between and among all the characters is fun, engaging, and completely in keeping with the tone of the story.

There are so many little and big things that that the creative team do here to make this an interesting reading experience. While the book is printed on glossy high quality paper, there's a weathered quality to the which makes this seem like more of an artifact (it might actually work well if printed on newsprint a la MindMGMT). The entire design of the book feels much more "indie" than is typical for a comic based on either of these properties, so credit is due to IDW for giving the creative team the flexibility to make this book look the way they want it to look.

The art in this book is (and should be) a huge draw for any reader. Scioli does incredibly detailed work in this comic (each has his own distinctive style, but I'm reminded a little of the work of Ed Piskor and James Stokoe in addition to the Kirby and Starlin influences), and each page conveys dynamic action and motion, particularly in the second issue which is almost entirely chase and fight sequences. While less directly Kirby-inspired than his work on Gødland, there are still some similar elements  such as use of the "Kirby crackle". The art has an overall stylized, retro look to it that is unlike most other books you'll read based on toys and cartoons; it's not specifically retro to the 80's, it just has this feeling like it's something you discovered from a long time ago.

Scioli's line work is, unlike many other artists that have worked on these books, not attempting to be "realistic" or modern in its rendering.  There are some pages where the Joes and the Transformers look (and are presumably intended to look) like action figures, and the line work, coloring and lettering all have a less-than-perfect, self-made quality to them which is surprising in the best possible way.

For example, in one case the coloring of the words extends slightly outside the lines, but this works in that circumstance (a character gets shot) because it accentuates the shock of that character getting wounded. The letters here are genuinely delightful (and are really part of the art of the story), as there are number of big, colorful sequences that are there to punctuate an action sequence or a dramatic moment. The coloring is similarly thoughtful, as it's vivid, detailed and dynamic, but also feels "weathered".

More generally, the book is filled with terrific details such as where each time you see a character for the first time, there's a graphic that looks like the back on an action figure box which provides some "fact" about that particular character like "Gung Ho: Beware His Spicy Cajun Gumbo" or "Wheeljack: Near-Infinite Curiosity". You hope that at some point they'll list the power levels of the character (strength, endurance, intelligence, etc.).

The level of detail and thoughtfulness in this book makes it feel like a labor of love. Transformers vs. GI Joe is the ridiculously fun, terrifically illustrated, totally crazy robot vs. soldier book that was missing from your life. Give it a look.

August 27, 2014

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Trillium

Written and drawn by Jeff Lemire
Colored by Jose Villarrubia
PUblished by Vertigo

Jeff Lemire's Trillium is an odd book. When released as eight single issues, Lemire's played with the shape and form of a 20 page comic to tell the distinct stories of two time-and-space lost lovers. She's from the far future and he's from the early 20th century and they meet somewhere in the middle. The first issue was a flipbook, with both characters' stories meeting in the middle just as they met in the story. Another issue features the pages broken in half, with the top half telling Nika's story and the bottom half telling William's. Built around the trappings of a science fiction story, Lemire writes and draws a love story. After past stories of mortality and loss (The Essex County cycle,) fathers and sons (The Underwater Welder,) and even lost and abandoned children (Sweet Tooth,) Lemire now shows his romantic side in a love story that spans more than galaxies and centuries. It spans pages and panels that have infinite space between them.

The trillium flower is what joins these two lovers across the ages. They both find huge beds of the flowers by ancient temples, she in a far future temple guarded by aliens on a distant planet and he in 1920 by a temple near the Amazon. All of this is set against the background of war happening in each time period. These are all elements that Lemire introduces to Nika and William’s lives that feel like they should be more important than they ever end up being. They color and shape the characters’ worlds but they never develop into anything other than a ticking clock that the characters are racing against. As Nika tries to save the last of humanity in the future from the anonymous Caul, Lemire never builds this this into anything more than a faceless enemy that may as well be the plague or something else.


The true story here is about these lovers and the struggles that they have to go through in order to find each other. The larger historical or political backdrops of these struggles hardly matter at all. Wrapped up in this paper thin science fiction story, Lemire tries to write this story of two lovers and the way that they world fights to keep them apart. The components of their lives and their struggles gives us some idea of where these characters are coming from but even that feels inconsequential to the way that Lemire tells this story.


 More than their separate worlds keeping them apart, it’s the story itself that is the key antagonist pushing Nika and William apart at every opportunity. It is Lemire that is far more dangerous and destructive to their love than any alien invasion or posttraumatic stress disorder is. Lemire as artist is the force that’s keeping them apart as he manipulates whole chapters of this book as narrative labyrinths solely designed to keep the two lovers apart. It’s not fate; it’s not destiny; it’s plot and narrative that drives all of the tension in Trillium as Lemire pulls out storytelling trick after storytelling trick just to keep propelling the characters toward some final conflict.

With his thin-lined, sad-sack art and his and Jose Villarrubia’s tender watercolors, Lemire’s storytelling becomes the trickster in this story, giving Nika and William moments of quiet discovery together before turning whole worlds upside down and planting each in the other’s life. That’s the force of the storytelling here. It’s not the enemies in the various wars that upend Nika and William’s lives. It’s the mysterious macguffin, this trillium flower. It’s never touched on or examined to find out what exactly the flower is. The temples, the aliens who guard it, the effects of eating it are just dressing in Lemire’s books. They are the tools of the writer to tell a story that needs a conflict. Any fictional conflict that Lemire sets up in this book cannot be as fascinating and intriguing as the way that Lemire creates conflict through how he tells the story.

The ultimate struggle in Jeff Lemire’s Trillium isn’t with outer space aliens or Amazonian natives. There is not any drama in the love story of Nika and William. The obstacles that Lemire confronts them with on their journeys are not anything meaningful or truly challenging for the characters or for the readers. All of these are props that Lemire moves around as he plays with the shape and form of his story. The way he builds the pages, keeping the characters apart even as their stories collide, merge and separate is far more nerve wracking than anything in the story. That’s what keeps you turning the pages of this book, waiting to see how Lemire uses his pages and his chapters to create a story of two lovers, kept apart by forces outside of themselves. Usually those forces are parental or societal. In Trillium, those forces are author and structure.

August 26, 2014

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SPX Spotlight 2014: Distance Mover by Patrick Kyle

Welcome to another entry in the 2014 SPX Spotlight series!  For the next month, Panel Patter will be highlighting creators and publishers who will be at one of the best conventions, the Small Press Expo.  You can check out all of Panel Patter's spotlights for SPX from both this year and prior years here.

Written and Illustrated by Patrick Kyle
Published by Koyama Press

Distance Mover is a science fiction story of travel and adventure. More specifically, it is the story of Mr. Earth, an elemental guardian being who travels all around the world (or many worlds) in his ship, the Distance Mover. This is a thoughtful, fun story with an art style completely different from most anything I've previously read.

While traveling in the Distance Mover, Mr. Earth comes to a village and observes archaic rituals such as "boulder pushing" and "stick bending." There he meets an artist named Mendel, whom he invites to travel with him in his Distance Mover. Their first stop is the city of Toh Ruylth, a highly sophisticated place where citizens leave their bodies in order to travel to work. The guardians of the city first refuse access to the city to Mendel (as he is a Groundling) so Mr. Earth and Mendel decide to sneak in (specifically to get into an art exhibition).

Unfortunately they are detected and imprisoned. One of the scientists of Toh Ruylth (Yurrik Huron, a former student of Mr. Earth) decides to investigate the Distance Mover; by the time Mr. Earth and Mendel make it to the Distance Mover, Huron has taken it for himself in his plan to become the new Mr. Earth. Mendel and Mr. Earth make their way to underground catacombs where they encounter some of the people of Toh Ruylth who are not part of the aggressive current leadership. Mr. Earth reaches out to the Distance Mover (to which he has a connection) and he and Mendel leave behind the rebels who are captured by the leadership. When they return, because of the speed at which the Diatance Mover was traveling, hundreds of years have gone by and the people of Toh Ruylth have evolved into a whole different form of life, as they exist as part of a larger consciousness. 

Mr. Earth returns Mendel to his village, and they intend to travel more. However, the ship is diverted to Mr. Earth's home. The other "Misters" (Mr. Sea, Mr. Sky, Mr. Magma) need to speak with Mr. Earth, as they're unhappy with his intervention into the affairs of the "lower" people for whom he is simply supposed to act as guardian. They give him a mission (and an ultimatum, not to disappoint them) to infiltrate a new civilization and stop whatever's blocking their ability to monitor that civilization (but don't allow Mendel to accompany him). When they believe Mr. Earth has left, they throw Mendel into a dungeon and plan to erase his memory. However, Mr. Earth frees Mendel and they investigate what's going on; it appears that the new civilization is an aggressive ooze that has he ability to impersonate beings such as Mr. Sea (who's been replaced), and to infiltrate computer systems. Mr. Earth leads the ooze away and eventually appears to make the ultimate sacrifice to stop it. Mendel awakens and he's back in his Groundling village. Time passes, he works on his art, and he wonders whether Mr. Earth will ever return. He eventually finds an envelope in his pocket with the location of the Distance Mover. It's clear that Mendel is going to head off and have adventures of his own. Perhaps someday he'll get will see Mr. Earth again.

This is an entertaining, interesting science-fiction story, in the tradition of Dr. Who and other stories about advanced being traveling from world to world (or place to place); the story also reminded me of Star Trek episodes where the crew would encounter some less advanced civilization and inevitably break the Prime Directive. It's got explorations of different sorts of societies, time travel, and shape changers.

The story is told in sequentially but each page is essentially one large panel; each panel might have some dialogue, or might be more abstract. The art style is highly stylized and the line work is deceptively simple; while Kyle does not include backgrounds and the art is pretty minimalist, each page moves the story along and is very effective in conveying a sense of "otherworldly-ness". While the characters designs are relatively simple (and there is limited amounts of shading), the book is full of psychedelic scenes and creative flourishes that add to the sci-fi feel of it.  Each character is portrayed distinctively as well, and in certain situations the characters change shape as part of the story, but not so much that a reader can't follow what's going on. The dialogue throughout the story is relatively earnest and straightforward; sarcasm and irony aren't really expressed through the dialogue, but those elements come through plot points in the story (as when the other Mister elementals mock the Distance Mover as a mode of travel, when their own vehicle is not appreciably better).

There were some pretty insightful moments in the story, as when Mr. Earth first goes to visit the Groundlings' village and expresses judgment as to how they still engage in what he sees as archaic rituals (boulder rolling, stick bending). We see Mr. Earth's more judgmental nature at the beginning (as he is ostensibly a "superior" being), but he learns over the course of the story, as he befriends Mendel (from the "primitive" Groundling village). Mendel becomes his close friend, confidant and (maybe?) successor. Mendel also grows and learns over the course of the story, as he had previously never ventured beyond the confines of his village; by the end of the story he's become someone very different, as he desires to explore and see as much of the world as he can. Each of the main characters experience real growth, and this is movingly rendered by Kyle.   

For a fun, very different sort of science fiction experience, give Distance Mover a look.

Photographs courtesy of Jessica Fortner.
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A Look at Sparkler Monthly

The cover of the most recent issue of Sparkler
Once upon a time, a new manga fan found a monthly print magazine called Shojo Beat. They bought several issues, and loved the idea of an anthology bringing a variety of manga stories.

But as time went on, they fell away from Shojo Beat, and then the magazine itself fell away, too (though it still survives as an imprint). That fan never forgot about Shojo Beat, and its concept.

I tell that story, because I have a funny feeling that the publishing team of Sparkler Monthly, a digital magazine dedicated to bringing female-friendly OEL Manga, light novels, and even audio works to their subscribers every month were also fans of Shojo Beat. While the content and theme is different, there's definitely some similarities--and that's a good thing.

After finishing their first year and seeing what works and what doesn't, along with the challenges of dealing with a putting out work on a monthly basis, it was time for Sparkler to make a stand: If people want this content to continue, they need to subscribe. Through the month of August, Sparkler has been doing various outreach campaigns to hit a goal of 200 subscribers. If they don't get it, the chances of having a third year of stories is very small.

For those unfamiliar, here's a description of Sparkler, from their website:
The primary audience for Sparkler Monthly is girls and women aged 15 and up, or anyone interested in the rough ballpark of Female Gaze. Our four founders and most of our staff identify as female and are committed to promoting inclusive, fem-positive, and ridiculously fun content. We welcome creators of any gender and are particularly interested in entertaining, engrossing stories that tap into the variety and diversity of fandom. Unless stated otherwise, the stories and Sparkler Monthly website are appropriate for ages 13+.

I took the opportunity of this subscription drive to reach out to the folks at Sparkler, because I'd been wanting to do a feature on them anyway. As we approach the end of the month, they are over the 100 subscriber barrier. If you've been debating getting on board, perhaps this site overview will convince you.

Off*Beat art by Jen Lee Quick
Please note this is an overview, not an in-depth review of any particular story. What I set out to do was see "What makes Sparkler worth supporting?" rather than "Hey, this one storyline is really cool!" After all, when you are paying for a monthly anthology, you need more than one or two things to be good. It needs to be a complete package.

Based on my research and dabbling, I'm happy to say that Sparkler does a great job of being a provider of OEL content, not just in the realm of manga, but in other areas of Japanese comic culture that are not always well-explored. While this might not be the magazine for you if your only interest is light novels or comics, anyone who appreciates how these various types of media work in tandem in Japan will be pleased with Sparker's format. Those looking to expand beyond just comics in terms of OEL culture might look to Sparkler as a place to start.

When you first encounter the website, it has a nice, clean look and feel. There are menus that will take you to the various content types (comics, audio, prose, and bonus material) if you want to quickly move to a certain type of media. Now, you do need to be a subscriber to just click-and-read, but if you are a monthly subscriber, pretty much everything you want is available to you immediately. You pay extra if you want to download back issues (though the current issue is free to download), and some of the bonus material costs more as well. However, what's available at the $5 monthly level is more than enough to keep you busy!

The comics section features Off*Beat as its main comic, created by Jen Lee Quick. The first two volumes were previously published (though readers can go back and read them online for free if they are a member), and the third was serialized in the first issues of Sparkler. It's described as follows:
Meet 15-year-old Tory Blake, a self-proclaimed genius who is a little antisocial and a lot cynical. Life outside of his daydreams is just tedium for Tory...until one night when an attractive but secretive boy his own age moves in across the street. Tory becomes obsessed with his odd new neighbor and begins documenting his every move. But this pursuit of friendship—and possibly more—leads Tory to the one thing he wasn’t expecting to discover.
 Ms. Quick's linework definitely captures the OEL style, and I like that while she utilizes elements of manga, they only appear when needed, not all over the page to show how Japan-like the comic is. (That has been a problem for me when reading OEL work in the past.) I only read a bit of the story, but the panel layouts are strong, and I really dig the shading work.

The damaged Travis from Awake.
Art by Tacto!
That same style of working within manga techniques holds true across the (sadly on hiatus) Dire Hearts from Christy Lijewski and the newest comic, Gatesmith, which is also created by Quick. Though only one chapter so far, it's a very stark Western that opens with death and ends on a note that's uber-creepy!

The audio side of things is really interesting, and one I intend to return to to catch up on once some of my SPX work is finished. I was shocked to find that this was not an audio-book style work, but an actual radio play, just like in the days before television! While there are a few glitches here and there--it's clear that the production is high-quality amateur, not professional, like, say, a Big Finish production--the enthusiasm shines through and as the chapters go on and the readers become more comfortable with their characters, it is very entertaining.

It helps that Awake is a really cool sci-fi story, with art assists from Angela Sham. Written by Tory Wollcott and Barabara, the premise is as follows:

Several hundred years in the future, the United States is overcrowded, low on resources, and dealing with a bitter homeland war. In the midst of this, colonizing ships send tens of thousands of people to start a new life on earth-like planets in different solar systems; all passengers are cryogenically frozen for the duration of the 1,000-year voyage. The ships aren’t fully automated, however--they need human crews to keep the machinery running and to act as a failsafe to wake the real crew if something goes wrong. For people who can’t afford the high cost of buying fare on the ship, they can pay their way as part of the crew: ten years on the crew equals passage for one person. These individuals are taken out of cryogenic sleep once, left awake to work their years, and then are frozen again. People are woken in staggered shifts--a full crew is six “awake” people at one time.
600 years into the voyage, Hina Hwan is woken to work her half of the thirty years needed to pay the fare of her fiancee and his young daughter. But she swiftly learns that the only thing worse than six people isolated in space...is six people and an unidentified corpse.
The cast is engaging and the focal character, who loves her fiance so much she's willing to sacrifice years of her life for him, really comes in an upsets the apple cart of how the ship functions. I haven't finished listening yet, so don't tell me what happens next!

 It's obviously hard to judge the quality of the prose selections just by reading them here and there, but those worried they might be boring--don't be. Whether it's the ghost-themed "Dead Endings" or the story of a young woman's desire to find herself within a city that's hiding secret after secret in "Gauntlet," the prose I read had clearly been edited and selected. It's not going to be for everyone, but the parts that I sampled were engaging enough, and your interest in the plot, like any story, will determine how much of these you decide to read.

Issue 5's Cover
The final section, bonus material, ranges from things you need to pay for (like more mature content), tips on being a creator yourself, and of course, artistic pinups of both women and men (a nice change from what we get in mainstream work!).

Overall, there's a ton of stuff, and with each issue featuring roughly half a dozen stories/articles/etc., there is a lot of value for fans of OEL manga and light novel for just $5 a month. If you need a comparison, it's about $5 per digital tankouban at, say, Viz. I think the total content you get here is definitely of the same value--it's just that the name recognition is lower. Given Panel Patter is pretty much the place where we champion folks who don't always have name recognition, that shouldn't matter.

Sparkler Monthly has just a few days to go in their Subscription Drive. What it comes down to is that depending on how many people sign up, this magazine either continues, expands, or folds. I understand that money is tight. I have to make careful choices--all of us at Panel Patter do. But what I know is that I hear a lot of people saying, "I wish there was more content that was designed for women." Well, here's the thing--it exists! It's just not going to be found in those decades-old universes or even in the new ones created by those same writers and artists, both in comics and in more text-based forms.

Instead of paying 4 bucks to complain about the portrayal of Character of the Month, why not add a dollar to the pile and try Sparkler instead? You might find that not only your blood pressure will go down, but you'll also have a new, quality comic/prose combo to enjoy. And the more of us who do that, the more of this we'll get. It may be art, but it's also economics. If we fail to support attempts like Sparkler, then we have no one to blame but ourselves when the content we say we want doesn't exist.

Not convinced? Here's a link to the sampler put out by Sparkler.
When you like what you see, or if you're ready, here's how to join the funding drive.
And the general Sparkler website is here.

August 25, 2014

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SPX Elsewhere: Alex Hoffman Looks at SPX 2014 Debut Books

We here at Panel Patter are always happy when our other friends in comics are highlighting The Small Press Expo! Here's Alex Hoffman of Sequential State discussing 8 debut books that he thinks you should pick up.

Among the choices are two Koyama Press Books, Ignatz Nominee Cathy G. Johnson, and Panel Patter favorite Carey Pietsch.

A small excerpt:

It’s hard to believe that SPX is only three weeks away! There are a lot of interesting books that are going to be debuting this Fall, and although I’m not going to be able to go to spx this year, here’s what I think you should look for (and what I’ll be looking to grab after the show).
I feel your pain, Alex! I won't be, there either. :(

You can read all of Alex's excellent post here.
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SPX Spotlight 2014: Liz Prince Part 2-A Review of Tomboy

Welcome to another entry in the 2014 SPX Spotlight series!  For the next month, Panel Patter will be highlighting creators and publishers who will be at one of the best conventions, the Small Press Expo.  You can check out all of Panel Patter's spotlights for SPX from both this year and prior years here.

Today, Panel Patter is extremely pleased to be double-spotlighting autobiographical cartoonist/zinester, Liz Prince, starting with an extensive interview and also including this review of her new graphic memoir from Zest Books, Tomboy. 

Created by Liz Prince
Published by Zest Books

Liz Prince has made a name for herself as a committed and talented autobiographical cartoonist over the past decade. She is an unabashed memoirist who possesses the crucial ingredients for thriving in this genre: a willingness to look honestly and openly at one’s self even if it’s uncomfortable and an ability to make an impression that resonates with other people even if storytelling specifics are personal. Keeping with this, her first graphic memoir, Tomboy, is a success, not only for Prince as a cartoonist, but for the rich material it provides for young adult audiences and nostalgic 20/30 somethings alike.

Prince says that this book is a “memoir about friendship, gender, bullies, growth, punk rock, and the power of the perfect outfit” and she would be right content wise. The book deals with hills and valleys of growing up. Prince’s dialogue and character design are excellent in revealing the nuances of child/teen friendship cycles, the changing nature of male-female relationships in middle and high school, early crushes and dating, popularity hierarchies, bullying, and the feeling of finding your place in the world through community. Although this may be lost to younger generations, Prince also does a humorous job of incorporating pop-cultural and stylistic references from the 90s, be they Green Day shirts, Ghostbusters proton-pack toys, or sly Wayne’s World quotes. As someone also in her early 30s, I can say that this was absolutely spot on.

Artistically, Prince uses her deceivingly simple style, which is perfectly suited to this type of material. She employs universal male-female iconography throughout the book to emphasize her feelings of exclusion from gender norms (and aversion to wearing dresses). This could have been a trite technique, but Prince’s placements of the symbols are perfect in illustrating her feelings.


When you are a girl who does not neatly fall into societally imposed gender conventions, life can be a continual exercise in proving your right to being accepted on your own terms. Prince, who prefers to wear boys’ clothes from an early age and play with toys targeted towards boys, realizes at an early age that she is not a “girlie girl”. In fact, she comes to despise this brand of femininity and expresses her desire to be a boy. Prince is not transgendered and she’s not a lesbian, as she is often asked. She’s just a life long, self-described “tomboy”.

Much of the book details how her peers and teachers treated her due to this, her distain of  “traditional femininity”, and her resistance to and fear of puberty and womanhood. If this were the whole point of the book, it would get tiring and further perpetuate falsehoods regarding gender norms. The key is that Prince realizes at a certain point that her dislike of what it “means” to be a girl is an internalization of these gender norms. On some level she learns this through her friendships with other girls who don’t conform to these rigid feminine stereotypes, her mother’s unwavering acceptance of her, as well as her artistic mentorship by her mother’s friend Harley. But the turning point occurs when she volunteers at a zine library in a teen center and discovers the work of Ariel Schrag, who imparts her with the wisdom “ I want to be a girl on my own terms”.


I look forward to seeing more work like this from Prince. Tomboy is a delightful, funny, and inspiring coming-of-age memoir about a girl who dares to be herself and eventually realizes despite her trials, that this is the key to her authenticity.